The SILVIA PAGES
The SILVIA Parametric Avatar Gesture Event System (PAGES)
PAGES was developed to have an avatar act in accordance with speakable text and the silent spaces in between pauses, sentences and paragraphs and through those gestures and gesticulations add a measure of responsiveness and personality or caricature to the avatars response delivery and continuous non-repetitive motion and expression to the avatar.
Various SILVIA based applications using a humanoid avatar are probably using a 3D character rig custom to their domain and needs. MakeHuman was chosen as it is non-proprietary and can produce a vast array of characters from grotesque to beautiful, cartoonish to realistic. After dialing in a character the mesh and rig can be exported as an FBX file which is the standard working 3D model format in Unity. Any detail work and texturing can then be done in Zbrush or other favorite 3D Content Creation application and imported to Unity.
The motion synthesis rig driving the SILVIA Avatar, as supplied with the examples, can be set up and used with any Mecanim-driven humanoid avatar.
- The SILVIA Gesture Controller Component
- The SILVIA Hand Pose Controller Component
- The SILVIA Face Rig Controller Component
- SILVIA Avatar Camera Controller
- SILVIA Accessories Manager
- PAGER Tags Appendix
- The Pose Creation System
- The Face Rig
- The Arm Gesture Control Rig
- The Body Expression
- Controlling The Torso & Head
- Controlling Stance With The Leg & Foot Control Rigs
- Setting Weights For The Procedural IK System
- Saving, Loading, And Using Poses & Gestures
- The Face Expressions Panel
- Viseme Bone Chains
- The Hand Poses Panel
- Hand Poses Panel Functions
- The IK Controls Panel
- IK Controls Panel Functions:
- IK Controls Editing
- IK Visuals
- PAGER – Tagging a Parametric Avatar Gesture Expression Response
- A PAGER Tag Parsing Method Example
- The SILVIA Pose Sequencer Component
- The Motion Synthesis System
- AnimCurves